

- #Hitman absolution ps3 vs 360 update
- #Hitman absolution ps3 vs 360 Ps4
- #Hitman absolution ps3 vs 360 Pc
- #Hitman absolution ps3 vs 360 plus
- #Hitman absolution ps3 vs 360 series
On the Xbox 360, NVIDIA's FXAA is utilised, with all the usual benefits and trade-offs we find when using post-process AA: some texture blur is visible and sub-pixel shimmering is very apparent in certain areas of the game, particularly evident when the engine is rendering finely detailed scenery.
#Hitman absolution ps3 vs 360 plus
"There's a handful of plus and minus points in terms of image quality on either console, but you're not likely to notice the differences at all during general gameplay." The cause of the variance here lies with the anti-aliasing techniques used on each format, with different forms of post-process edge-smoothing subtly changing the look of each version of the game. Texture detail and especially foliage tends to get blurred a little more on PlayStation 3, reducing the clarity and crispness of the artwork. "Image quality is clean on console with the chosen post-process anti-aliasing techniques providing the most noticeable point of difference between 360 and the PlayStation 3."įirstly, both console versions of Hitman: Absolution render natively in 720p, although we do find that the game looks a little sharper on the 360.
#Hitman absolution ps3 vs 360 Pc
So far so good, but how well does Hitman: Absolution's share of technical achievements fare across multiple platforms? Let's start with the requisite head-to-head videos covering both console versions and the PC edition, backed up by a comprehensive triple-format comparison gallery. From crowded town centres to packed rush-hour train stations, Agent 47's actions directly affect those around him - a quick showing of firearms shocks surrounding individuals, while witnessing gunfire and hand-to-hand combat sends them fleeing in panic. On top of this, the other main change comes from the Glacier 2 engine's ability to render hundreds of characters on-screen at any given point, creating some densely populated environments in parts of the game. The lighting model is also engineered using deferred shading techniques, allowing for many more dynamic lights in any given scene compared to IO's previous work.
#Hitman absolution ps3 vs 360 update
For one, IO eschews the 60Hz gameplay of its last title, instead targeting a 30FPS update in line with most other titles this generation, while a more subtle version of the grain/noise filter used in Kane and Lynch 2 gives Hitman: Absolution a grittier look. Powered by IO Interactive's new Glacier 2 engine, Hitman: Absolution builds upon some of the artistic and technical choices of the older Kane and Lynch titles while making dramatic changes to the rendering set-up in a number of areas.

#Hitman absolution ps3 vs 360 series
Lastly, the studio confirmed there are no plans for a PC port, because the goal was "to give our console players the opportunity to enjoy these games in high definition quality".īelow are a few developer screenshots of Hitman HD Enhanced Collection, if you want to see how it looks.It's been six years since we last saw Agent 47 in action in the entertaining Hitman: Blood Money, with creators IO Interactive temporarily putting the series on hold to work on its mostly forgettable Kane and Lynch titles. IO Interactive explained that they do not currently have the rights for it, but they want to investigate the situation and consider alternative options for bringing this feature back. The only major change from the original games can be found in Hitman: Absolution, which lacks the Contracts mode now. Shadows and reflections should be increased too, while the topic of control was mainly about the higher responsiveness of the control sticks. The light effects in Hitman HD Enhanced Collection should be comparable to the results we have seen in more recent Hitman games too, because the developers didn't have to stick with the techniques of the original games for these new editions. Super-sampling & upscale support settings: The texture quality is adapted to the console's particular performance which, according to IOI, calculates the resolution before up or downscaling it depending on the screen: The obvious tweaks relate mostly to the visual quality, since the current console generation has more power available to calculate and display 3D objects.

#Hitman absolution ps3 vs 360 Ps4
Today marks the release of the Hitman HD Enhanced Collection on PS4 and Xbox One, bringing both Hitman: Blood Money (2006) and Hitman: Absolution (2012) to current consoles, and now IO Interactive has used a new FAQ article to give us an overview of the most important changes.
